Welcome Guest Search | Active Topics | Members | Log In | Register

Chaos Knights - How do you deal? Options
bradsul
Posted: Thursday, March 04, 2010 10:46:14 AM

Rank: Minister of Dice
Groups: Administration , Campaigner, Club Member

Joined: 1/22/2009
Posts: 1,228
Location: Ontario
So I had a unit of Saurus Warriors absolutely steamrolled by Chaos Knights last night.  That unit seems to always be rolling about 12-13 attacks that hit on 3's and wound on 2's.  With -4 to the armour save (S7  ) there isn't much that's going to get any kind of save whatsoever.  I lost 9 Saurus to that charge, out of a unit of 18 that's sort of a big deal.  Since I had spears I did get to attack back with a couple guys but with a 1+ armour save and T4 only dumb luck is going to net me any kills at all (indeed luck was not even with me).

Obviously the best way to deal with them is to not have them charge you to begin with.  I've been experimenting with skirmishers for redirecting charges but it turns out that is fairly tricky and it's going to take some practice.  Lore of Metal would work very well I'm sure, as would bolt throwers and cannons.

How do you guys deal with this crazy unit?

You're simply the next meal for my carnosaur.

Warhammer Fantasy Army: Tomb Kings, Lizardmen, Dwarfs
40K Army: Tyranids
fieromatt
Posted: Thursday, March 04, 2010 12:20:23 PM

Rank: 4+ To Hit
Groups: Campaigner , Club Member, Member

Joined: 12/7/2009
Posts: 192
Location: Burlington
Skinks attack the rear...It's never failed Phil! A unit of 3 Salamanders is devastating too!

Warhammer Fantasy Armies: Dark Elves, Empire, Vampire Counts
Salamanders make my Empire run off the board 99.9% of the time!
"Cleveland the Steam Tank" says: Salamanders clean the mud off of my tracks when i run over them.
bradsul
Posted: Thursday, March 04, 2010 2:04:40 PM

Rank: Minister of Dice
Groups: Administration , Campaigner, Club Member

Joined: 1/22/2009
Posts: 1,228
Location: Ontario
A unit of 3 salamanders I could see. But a rear charge of skinks??! The Chaos player must have had the worst armour saving rolls of all time!  Not too mention forgetting to attack back entirely. lol

You're simply the next meal for my carnosaur.

Warhammer Fantasy Army: Tomb Kings, Lizardmen, Dwarfs
40K Army: Tyranids
kevin
Posted: Thursday, March 04, 2010 3:38:50 PM

Rank: 4+ To Hit
Groups: Campaigner , Club Member, Member

Joined: 3/6/2009
Posts: 201
Location: Oakville
deamons  of chaos magic worked for me  haha,  but if  im using  my bretts well  one  well placed trebuchet shot  made  them  move in reverse after  killing a few and if he does get close  thankfully  i have  some fairly tuff knights to deal with  them as well.

WARHAMMER FANTASY - Daemons of chaos / Bretonnia
40K - Blood angels / Tau
fieromatt
Posted: Thursday, March 04, 2010 6:02:40 PM

Rank: 4+ To Hit
Groups: Campaigner , Club Member, Member

Joined: 12/7/2009
Posts: 192
Location: Burlington
Terradons to drop rocks on kights?

Warhammer Fantasy Armies: Dark Elves, Empire, Vampire Counts
Salamanders make my Empire run off the board 99.9% of the time!
"Cleveland the Steam Tank" says: Salamanders clean the mud off of my tracks when i run over them.
The Great Maw
Posted: Thursday, March 04, 2010 11:43:09 PM

Rank: 4+ To Hit
Groups: Campaigner , Club Member, Member

Joined: 1/23/2009
Posts: 118
4 Leadbelchers with a stand and shoot reaction would work well as long they dont misfire.

Warhammer Fantasy Armies: Ogre Kingdoms, Vampire Counts, Dogs of War
TripleDiamonds
Posted: Friday, March 05, 2010 9:47:41 AM

Rank: Minister of Dice
Groups: Administration , Campaigner, Club Member

Joined: 1/22/2009
Posts: 722
Location: Burlington, ON
If you are careful with deployment and manage to get 2 bolt throwers on the extreme outside of your deployment zone with a clear line of sight across the battlefield that might do it. If you get a single bolt off through the flank of the unit it can be devastating.

If you are going to go the magic route, Lore of Metal works beautifully. Using Spirit of the Forge is completely devastating for a unit that is heavily armored.

Warhammer Fantasy Armies: High Elves, Skaven, Orc & Goblin, Chaos Dwarf
greenz
Posted: Friday, March 05, 2010 3:38:05 PM

Rank: Disciple of the Dice Arts
Groups: Campaigner , Club Member, Member

Joined: 1/23/2009
Posts: 431
Location: Guelph, ON

I dont think Ive played against them in any of my games. But if they're anything like those squishy Dragon Princes, a gobbo with spiked wings crashing into them usually makes short work.

It seems like the general consensus is not to let them get into combat with you. Shoot everything you have at them, and if that fails, just as they're about to charge, pick the models up and throw them across the room. At worst, you wont have to face them for a while

bradsul
Posted: Friday, March 05, 2010 3:42:44 PM

Rank: Minister of Dice
Groups: Administration , Campaigner, Club Member

Joined: 1/22/2009
Posts: 1,228
Location: Ontario
Since they're Mike's they've all broken and are probably just empty bases anyway, no harm done. haha

You're simply the next meal for my carnosaur.

Warhammer Fantasy Army: Tomb Kings, Lizardmen, Dwarfs
40K Army: Tyranids
fieromatt
Posted: Friday, March 05, 2010 4:57:05 PM

Rank: 4+ To Hit
Groups: Campaigner , Club Member, Member

Joined: 12/7/2009
Posts: 192
Location: Burlington
I'll ley you know tonight how my steam tank does against a thick bunch of lizzies tonight...lol



Warhammer Fantasy Armies: Dark Elves, Empire, Vampire Counts
Salamanders make my Empire run off the board 99.9% of the time!
"Cleveland the Steam Tank" says: Salamanders clean the mud off of my tracks when i run over them.
mikesul
Posted: Wednesday, April 14, 2010 12:19:36 PM
Rank: 4+ To Hit
Groups: Campaigner , Club Member, Member

Joined: 1/24/2009
Posts: 46
Location: Ontario
yea, i like knights......ha ha just let them charge. don't worry. and you don't need throwers. or magic. (just because)
Users browsing this topic
Guest


Forum Jump
You cannot post new topics in this forum.
You cannot reply to topics in this forum.
You cannot delete your posts in this forum.
You cannot edit your posts in this forum.
You cannot create polls in this forum.
You cannot vote in polls in this forum.

Main Forum RSS : RSS

Ministry of Dice
Powered by Yet Another Forum.net version 1.9.1.8 (NET v2.0) - 3/29/2008
Copyright © 2003-2008 Yet Another Forum.net. All rights reserved.

We are a private gaming club in the Oakville/Burlington area of Ontario, Canada.
With a focus on Games Workshop Warhammer Fantasy Battle, but not limited to it.

We are in no way affiliated with Games Workshop. We make no claims and assert no rights to any trademarks or copyrights held by Games Workshop.

Dice icon derived from this original under license.