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 Rank: 4+ To Hit Groups: Campaigner
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Joined: 1/23/2009 Posts: 67 Location: Oakville
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Colin- Invades Hex I10 must face 1500 pts of High Elves defending a town. Fight or Flee?
Colin- Invades Hex H9 must face 1123 pts of Matt`s Dark Elves fight or flee?
Colin- an incite on Hex F8 resulting in 600pts of neutrals which raze the hex an it becomes neutral.
Colin- an incite on Hex E8 resulting in 600pts of neutrals which raze the hex and it becomes neutral.
Colin- an incite neutrals on Hex E7 resulting in 300pts of neutrals which results in looting of the hex and then rebels and becomes neutral.
Matt- being invaded by 1750pts of Orks in your orphaned city Hex H9 you may not bring your other patrolling banner into help defend. (see orphaned hexes)
Matt- sinks mine in Hex J9 and L11
Matt builds Fortress in Hex K10
Matt upgrades town to a city in Hex K9
Brad invades Hex D3 and encounters an allied force of Elves and Demons totalling 1997pts, fight or flee?
Brad upgrades Fortress in Hex E3 to a Mighty Fortress
Brad's capital is being invaded by an allied force of 2994pts of Demons and High Elves.
Kevin invades Hex E3 and encounters a force of 714 pts plus a garrison of 250pts. Fight or Flee?
Chris invades Hex E3 and encouters a force of 714pts plus a garrison of 250pts. Fight or Flee?
Well, sports fans a lot of poop has hit the fan this round . Good Luck to everyone looks like your going to need it.
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 Rank: Minister of Dice Groups: Administration
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Joined: 1/22/2009 Posts: 1,228 Location: Ontario
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Well I'm out, have fun the rest of you.
You're simply the next meal for my carnosaur.
Warhammer Fantasy Army: Tomb Kings, Lizardmen, Dwarfs 40K Army: Tyranids
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 Rank: 4+ To Hit Groups: Campaigner
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Joined: 3/6/2009 Posts: 201 Location: Oakville
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fight fight fight
WARHAMMER FANTASY - Daemons of chaos / Bretonnia 40K - Blood angels / Tau
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 Rank: Minister of Dice Groups: Administration
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Joined: 1/22/2009 Posts: 1,228 Location: Ontario
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BTW I hope the 'allied force' is actually a combined assault. If this is an official alliance or a ceasefire than something is going to need to be done because that is illegal. Both ceasefires and alliances MUST be made public according to the rules. It would have drastically affected my decision-making.
You're simply the next meal for my carnosaur.
Warhammer Fantasy Army: Tomb Kings, Lizardmen, Dwarfs 40K Army: Tyranids
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 Rank: 4+ To Hit Groups: Campaigner
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Joined: 12/7/2009 Posts: 192 Location: Burlington
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Don't worry Brad....ill be out turn 6...lol
Anyway, i choose to fight all this round.
Warhammer Fantasy Armies: Dark Elves, Empire, Vampire Counts Salamanders make my Empire run off the board 99.9% of the time! "Cleveland the Steam Tank" says: Salamanders clean the mud off of my tracks when i run over them.
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 Rank: 4+ To Hit Groups: Campaigner
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Joined: 1/23/2009 Posts: 67 Location: Oakville
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Nice to see the rules lawyer at it again. It was posted according to the rules in the book. However it was the GM choice to make all such deals secret as it makes the game progress quickly as per our conversation @ the last mancave meeting.
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 Rank: Minister of Dice Groups: Administration
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Joined: 1/22/2009 Posts: 1,228 Location: Ontario
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I see nothing about it being discretionary. I'll still go out, but I don't agree with that at all, we should be playing by the rules.
You're simply the next meal for my carnosaur.
Warhammer Fantasy Army: Tomb Kings, Lizardmen, Dwarfs 40K Army: Tyranids
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 Rank: Disciple of the Dice Arts Groups: Campaigner
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Joined: 1/23/2009 Posts: 431 Location: Guelph, ON
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Fight and fight
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 Rank: 4+ To Hit Groups: Campaigner
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Joined: 12/7/2009 Posts: 192 Location: Burlington
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All of this carnage will likely take a few weeks?
Warhammer Fantasy Armies: Dark Elves, Empire, Vampire Counts Salamanders make my Empire run off the board 99.9% of the time! "Cleveland the Steam Tank" says: Salamanders clean the mud off of my tracks when i run over them.
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 Rank: 4+ To Hit Groups: Campaigner
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Joined: 3/6/2009 Posts: 201 Location: Oakville
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After talking to chris tonight due to the issue that has come up, we decided we would back out of the allied attack if need be no problem at all.
WARHAMMER FANTASY - Daemons of chaos / Bretonnia 40K - Blood angels / Tau
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 Rank: Disciple of the Dice Arts Groups: Campaigner
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Joined: 1/23/2009 Posts: 431 Location: Guelph, ON
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Whats the order of fights?
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 Rank: Minister of Dice Groups: Administration
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Joined: 1/22/2009 Posts: 1,228 Location: Ontario
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kevin:After talking to chris tonight due to the issue that has come up, we decided we would back out of the allied attack if need be no problem at all.
There's no point. I've been out of the campaign since the initial cease fire and it wasn't posted. It's impossible to fix at this point. Continue on and we'll just have to ensure that they are properly posted in any future campaigns with these rules. You're simply the next meal for my carnosaur.Warhammer Fantasy Army: Tomb Kings, Lizardmen, Dwarfs 40K Army: Tyranids
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 Rank: Minister of Dice Groups: Administration
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Joined: 1/22/2009 Posts: 722 Location: Burlington, ON
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ok so that we have it on record. Colin successfully wiped the floor clean with Matt's Dark Elves. as a result of this battle each of Colin's Heroes received 2 experience points. 1 each for participating in the game. 1 for being the general of a victorious battle 1 for capturing a banner.
This meant that one of Colin's characters, which he will provide the name for, received a skill roll resulting in +1 to his initiative.
Warhammer Fantasy Armies: High Elves, Skaven, Orc & Goblin, Chaos Dwarf
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 Rank: Minister of Dice Groups: Administration
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Joined: 1/22/2009 Posts: 722 Location: Burlington, ON
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o and I forgot to mention that we rolled for recovery on Matt's character that participated in the game. Brad rolled for him, since he is a neutral now and it resulted in the character being dead.
Warhammer Fantasy Armies: High Elves, Skaven, Orc & Goblin, Chaos Dwarf
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 Rank: 4+ To Hit Groups: Campaigner
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Joined: 12/7/2009 Posts: 192 Location: Burlington
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Dead Elf? I've never heard of such a thing!
Warhammer Fantasy Armies: Dark Elves, Empire, Vampire Counts Salamanders make my Empire run off the board 99.9% of the time! "Cleveland the Steam Tank" says: Salamanders clean the mud off of my tracks when i run over them.
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 Rank: Disciple of the Dice Arts Groups: Campaigner
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Joined: 1/23/2009 Posts: 431 Location: Guelph, ON
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BIG BOSS GUTROT!!!!!
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 Rank: 4+ To Hit Groups: Campaigner
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Joined: 12/7/2009 Posts: 192 Location: Burlington
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With his "Kickin' Boots?"
Warhammer Fantasy Armies: Dark Elves, Empire, Vampire Counts Salamanders make my Empire run off the board 99.9% of the time! "Cleveland the Steam Tank" says: Salamanders clean the mud off of my tracks when i run over them.
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 Rank: Disciple of the Dice Arts Groups: Campaigner
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Joined: 1/23/2009 Posts: 431 Location: Guelph, ON
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His Elf "behind' Kickin' Boots!!!
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 Rank: Minister of Dice Groups: Administration
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Joined: 1/22/2009 Posts: 1,228 Location: Ontario
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Thought you guys were saying 'kitten boots' last night.
You're simply the next meal for my carnosaur.
Warhammer Fantasy Army: Tomb Kings, Lizardmen, Dwarfs 40K Army: Tyranids
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 Rank: Minister of Dice Groups: Administration
, Campaigner, Club Member
Joined: 1/22/2009 Posts: 1,228 Location: Ontario
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Colin tabled the High Elves in I10. In the process he managed to rack up 5 experience points, which combined with his existing 1 got him 2 advancement rolls. We did the rolls and he got +1S and +1A.
You're simply the next meal for my carnosaur.
Warhammer Fantasy Army: Tomb Kings, Lizardmen, Dwarfs 40K Army: Tyranids
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